Ahmed Alharbi — harbii.me
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Pirate Deceit

A multiplayer game blending social deception and survival on an island facing a volcanic eruption.

In DevelopmentSocial deduction & survival · multiplayerGame designWorld buildingCreative direction
Project metadata
Role
Founder & Producer
Company
SALLEN Studio
Category
Games
Type
Social deduction & survival · multiplayer
Year
To be confirmed
Status
In Development
Placeholder artwork for Pirate Deceit

Placeholder artwork — to be replaced with final asset

Overview

A multiplayer game blending social deception and survival, set on an island threatened by a volcanic eruption. The pirate crew works to repair the ship and escape, while traitors secretly sabotage and eliminate them.

The opportunity

Social deduction games lose their tension when time is open-ended: discussion drags and the pressure evaporates.

Vision

A natural timer built into the world itself — a volcano about to erupt — making every minute of repair, debate, and suspicion costly.

My role

Founder & ProducerSALLEN Studio

Process

  • Building the world

    Designing the island, the ship, and the volcano as elements that serve play, not just visual backdrop.

  • Designing the roles

    Balancing crew and traitors: what each side knows, and what each side can do.

  • The core loop

    Tying repair, sabotage, discussion, and voting together under one clock.

Key features

  • Multiplayer social deduction
  • Ship repair objectives under time pressure
  • Hidden traitor roles
  • An environmental threat driving the pace

Current status

In Development
  • The concept, world, and core loop have been defined.
  • The project is in development.

Next steps

  • Playtest role balance with players.

  • Expand map and objective content.

  • Confirm target platforms.