Pirate Deceit
A multiplayer game blending social deception and survival on an island facing a volcanic eruption.
- Role
- Founder & Producer
- Company
- SALLEN Studio
- Category
- Games
- Type
- Social deduction & survival · multiplayer
- Year
- To be confirmed
- Status
- In Development
Placeholder artwork — to be replaced with final asset
Overview
A multiplayer game blending social deception and survival, set on an island threatened by a volcanic eruption. The pirate crew works to repair the ship and escape, while traitors secretly sabotage and eliminate them.
The opportunity
Social deduction games lose their tension when time is open-ended: discussion drags and the pressure evaporates.
Vision
A natural timer built into the world itself — a volcano about to erupt — making every minute of repair, debate, and suspicion costly.
My role
Founder & Producer — SALLEN Studio
Process
Building the world
Designing the island, the ship, and the volcano as elements that serve play, not just visual backdrop.
Designing the roles
Balancing crew and traitors: what each side knows, and what each side can do.
The core loop
Tying repair, sabotage, discussion, and voting together under one clock.
Key features
- Multiplayer social deduction
- Ship repair objectives under time pressure
- Hidden traitor roles
- An environmental threat driving the pace
Current status
- The concept, world, and core loop have been defined.
- The project is in development.
Next steps
Playtest role balance with players.
Expand map and objective content.
Confirm target platforms.