Ahmed Alharbi — harbii.me
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Rich Store

A simulation of running a video game store: buying stock, shelving, customers, staff, inventory, and expansion.

In DevelopmentManagement simulationGame designSystems designCreative direction
Project metadata
Role
Founder & Producer
Company
SALLEN Studio
Category
Games
Type
Management simulation
Year
To be confirmed
Status
In Development
Placeholder artwork for Rich Store

Placeholder artwork — to be replaced with final asset

Overview

A simulation game about running a video game store, starting with buying products, arranging shelves, serving customers, managing staff and inventory, and expanding the store.

The opportunity

Management sims turn dull when play becomes repeated button-pressing with no real decision behind it.

Vision

Building play around decisions with visible consequences: what you buy, where you place it, who you hire, and when you expand.

My role

Founder & ProducerSALLEN Studio

Process

  • The core loop

    Buy → shelve → sell → reinvest.

  • The management layer

    Adding staff and inventory as decisions that shape the store's capacity, not just numbers.

  • Progression and expansion

    Designing an expansion path that gives the player a long-term goal.

Key features

  • Buying products and arranging shelves
  • Serving customers
  • Staff management
  • Inventory management
  • Store expansion

Current status

In Development
  • The core loop and management systems have been defined.
  • The project is in development.

Next steps

  • Balance-test the in-game economy.

  • Expand product and customer content.

  • Confirm target platforms.