Rich Store
A simulation of running a video game store: buying stock, shelving, customers, staff, inventory, and expansion.
- Role
- Founder & Producer
- Company
- SALLEN Studio
- Category
- Games
- Type
- Management simulation
- Year
- To be confirmed
- Status
- In Development
Placeholder artwork — to be replaced with final asset
Overview
A simulation game about running a video game store, starting with buying products, arranging shelves, serving customers, managing staff and inventory, and expanding the store.
The opportunity
Management sims turn dull when play becomes repeated button-pressing with no real decision behind it.
Vision
Building play around decisions with visible consequences: what you buy, where you place it, who you hire, and when you expand.
My role
Founder & Producer — SALLEN Studio
Process
The core loop
Buy → shelve → sell → reinvest.
The management layer
Adding staff and inventory as decisions that shape the store's capacity, not just numbers.
Progression and expansion
Designing an expansion path that gives the player a long-term goal.
Key features
- Buying products and arranging shelves
- Serving customers
- Staff management
- Inventory management
- Store expansion
Current status
- The core loop and management systems have been defined.
- The project is in development.
Next steps
Balance-test the in-game economy.
Expand product and customer content.
Confirm target platforms.