Warplane Rescue
An aerial combat experience: taking off with a squadron, intercepting threats over the sea, strike missions, and protecting ships.
- Role
- Founder & Producer
- Company
- SALLEN Studio
- Category
- Games
- Type
- Aerial combat experience
- Year
- To be confirmed
- Status
- Prototype
Placeholder artwork — to be replaced with final asset
Overview
An aerial combat experience covering squadron take-off, intercepting threats over the sea, running strike missions, protecting ships, and returning to base.
The opportunity
Combat flight experiences are either too complex for a general player or so simplified that the feeling of flight disappears.
Vision
Building the experience around a complete mission with a beginning and an end — take-off, interception, strike, protection, return — with a tangible sense of flight but without full-simulation complexity.
My role
Founder & Producer — SALLEN Studio
Process
The feel of flight
Tuning the controls so they feel weighty and remain approachable.
Mission structure
Designing the mission as a complete arc from take-off to returning to base.
Threats and objectives
Distributing interception, strike, and ship protection within a single mission.
Key features
- Squadron take-off
- Intercepting threats over the sea
- Strike missions
- Ship protection
- Returning to base
Current status
- A prototype of the experience has been built.
- The mission structure has been defined.
Next steps
Expand missions and content.
Refine flight feel and controls.
Confirm target platforms.