Ahmed Alharbi — harbii.me
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Warplane Rescue

An aerial combat experience: taking off with a squadron, intercepting threats over the sea, strike missions, and protecting ships.

PrototypeAerial combat experienceGame designMission designCreative direction
Project metadata
Role
Founder & Producer
Company
SALLEN Studio
Category
Games
Type
Aerial combat experience
Year
To be confirmed
Status
Prototype
Placeholder artwork for Warplane Rescue

Placeholder artwork — to be replaced with final asset

Overview

An aerial combat experience covering squadron take-off, intercepting threats over the sea, running strike missions, protecting ships, and returning to base.

The opportunity

Combat flight experiences are either too complex for a general player or so simplified that the feeling of flight disappears.

Vision

Building the experience around a complete mission with a beginning and an end — take-off, interception, strike, protection, return — with a tangible sense of flight but without full-simulation complexity.

My role

Founder & ProducerSALLEN Studio

Process

  • The feel of flight

    Tuning the controls so they feel weighty and remain approachable.

  • Mission structure

    Designing the mission as a complete arc from take-off to returning to base.

  • Threats and objectives

    Distributing interception, strike, and ship protection within a single mission.

Key features

  • Squadron take-off
  • Intercepting threats over the sea
  • Strike missions
  • Ship protection
  • Returning to base

Current status

Prototype
  • A prototype of the experience has been built.
  • The mission structure has been defined.

Next steps

  • Expand missions and content.

  • Refine flight feel and controls.

  • Confirm target platforms.