GORA
A 2D roguelike built on waves of enemies inside worlds with a distinct art identity.
- Role
- Founder & Producer
- Company
- SALLEN Studio
- Category
- Games
- Type
- 2D roguelike
- Year
- To be confirmed
- Status
- In Development
Placeholder artwork — to be replaced with final asset
Overview
A 2D roguelike centred on facing waves of enemies across maps and worlds with a distinct art identity, featuring characters, abilities, and gradual progression.
The opportunity
Wave-based games blur together quickly; what sets them apart is art identity and the sense of growth between runs.
Vision
Building worlds with a clear visual character, plus an ability and progression system that makes each run differ from the last.
My role
Founder & Producer — SALLEN Studio
Process
Art identity
Establishing the visual style of the worlds and characters.
The combat loop
Tuning the rhythm and difficulty of the waves.
Abilities and progression
Designing abilities and gradual progression between runs.
Key features
- Wave-based roguelike play
- Maps and worlds with a distinct art identity
- Multiple characters and abilities
- Gradual progression between runs
Current status
- The art direction and core loop have been defined.
- The project is in development.
Next steps
Expand worlds and characters.
Tune the difficulty curve.
Confirm target platforms.