Ahmed Alharbi — harbii.me
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GORA

A 2D roguelike built on waves of enemies inside worlds with a distinct art identity.

In Development2D roguelikeGame designArt directionWorld building
Project metadata
Role
Founder & Producer
Company
SALLEN Studio
Category
Games
Type
2D roguelike
Year
To be confirmed
Status
In Development
Placeholder artwork for GORA

Placeholder artwork — to be replaced with final asset

Overview

A 2D roguelike centred on facing waves of enemies across maps and worlds with a distinct art identity, featuring characters, abilities, and gradual progression.

The opportunity

Wave-based games blur together quickly; what sets them apart is art identity and the sense of growth between runs.

Vision

Building worlds with a clear visual character, plus an ability and progression system that makes each run differ from the last.

My role

Founder & ProducerSALLEN Studio

Process

  • Art identity

    Establishing the visual style of the worlds and characters.

  • The combat loop

    Tuning the rhythm and difficulty of the waves.

  • Abilities and progression

    Designing abilities and gradual progression between runs.

Key features

  • Wave-based roguelike play
  • Maps and worlds with a distinct art identity
  • Multiple characters and abilities
  • Gradual progression between runs

Current status

In Development
  • The art direction and core loop have been defined.
  • The project is in development.

Next steps

  • Expand worlds and characters.

  • Tune the difficulty curve.

  • Confirm target platforms.